
Well i have this yu gi oh dragon deck and i don know if i have the right cards in it.can you help?
well my dragon deck has beat many of my friends and i have not had the time to go to a tournament,but is my deck a good one or no?if not what do i need to take out and what do i need to put in?
MONSTERS:
-armed dragon lv 3 (x3)
-armed dragon lv 5 (x3)
-armed dragon lv 7 (x1)
-armed dragon lv 10 (x1)
-masked dragon (x3)
-luster dragon (x2)
-dark magician (x1)
-buster blader(x1)
- red eyes b. chick (x1)
- red eyes b. dragon (x1)
- red eyes darkness dragon (x1)
SPELLS:
-level modulation (x3)
-mystical space typhoon (x2)
-heavy storm (x2)
-emblem of dragon destroyer (x1)
-polymerization (x1)
-fusion recovery (x1)
-swords of revealing light (x1)
TRAPS:
-magic jammer (x1)
-trap jammer (x1)
-shadow spell (x1)
-magic cylinder(x1)
-widespread ruin (x1)
-forced back (x1)
-scrap iron scarecrow (x2)
sakuretsu armor (x2)
call of the haunted (x2)
FUSIONS:
-dark paladin (x2)
please let me know if this is a good deck to run or if i need to make some changes
ive actually played a deck kind of like that a long time ago. armed dragons can be pretty good, but they need to be the sole strategy of the deck. you'll go ALOT farther focusing on them rather then fanning out into the fusions as well. The deck ll be too busy, and as you prolly already see, you always seem to be one card off of hitting a few different strategies, but rarely all the way there.
as for the three level modulations, one or two are enough. if you wanna let your opponent draw 6 cards, thats up to you, but i usually like to drain my opponents hand, not fuel it.
call of the haunted is limited, so try only one of those
try more low level monsters. you have 9 and 9 tribute monsters, most of which can only be summoned through special conditions! youll never have good monsters on the field that way!
and my last suggestion is to try and start collecting synchro monsters. youll find them 100000X more useful then fusion and way easier to get out. on top of that, it allows you to run a deck without relying on specific cards to tribute for or fuse.
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